

There are already 94 maps in Cave Story and you can add another 48 maps for a total of 142 maps. Maps: Displays the maps of the game's engine in number order.Inside you'll find 5 main columns to scroll through: Navigate these menus to access different parts of the editing software. exe application to modify.Ĭave Editor's main interface upon opening the program, the Main Menu interface, lists several features such as maps, scripts, tile sets, and so on. To start, open Cave Editor, go to "File" subtab, then press "Load", and then search the directory for your desired Cave Story. There are several key features to Cave Editor: It is capable of opening the script menu from the main interface but entities will not be tracked properly, it is best advised to open the map interface before opening the script interface if one wishes to most effectively write events and commands. From there you can open the map editing interface, and then the script interface one layer deeper if you so desire. For example, you can open the program and be met with the main interface. To start, it should be noted Cave Editor has several menus that, unlike it's counterpart editor Booster Lab, are all program windows not attached to each other. This picture displays the following order (from back to front, left to right): Main Menu interface, Map editor interface, and script editor interface.ĭespite having a "help" section, the editor unfortunately doesn't come with contents to help explain the editor's functions or assets.
